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| #include <ctype.h> #include <limits.h> #include <math.h> #include <stdbool.h> #include <stdio.h> #include <stdlib.h> #include <string.h>
#define MaxSize 10 typedef struct { int data[MaxSize]; int top; } SqStack;
void InitStack(SqStack& S) { S.top = -1; }
void testStack() { SqStack S; InitStack(S); }
bool StackEmpty(SqStack S) { if (S.top == -1) return true; else return false; }
bool Push(SqStack& S, int x) { if (S.top == MaxSize - 1) { return false; } S.top += 1; S.data[S.top] = x;
return true; }
bool Pop(SqStack& S, int& x) { if (S.top == -1) { return false; } x = S.data[S.top]; S.top -= 1;
return true; }
bool GetTop(SqStack S, int& x) { if (S.top == -1) { return false; } x = S.data[S.top]; return true; }
typedef struct Linknode { int data; struct Linknode* next; }* LiStack;
#define MaxSize 10 typedef struct { int data[MaxSize]; int front, rear; } SqQueue;
void testQueue() { SqQueue Q; InitQueue(Q); }
void InitQueue(SqQueue& Q) { Q.rear = Q.front = 0; }
bool QueueEmpty(SqQueue Q) { if (Q.rear == Q.front) { return true; } else { return false; } }
bool Enqueue(SqQueue& Q, int x) { if ((Q.rear + 1) % MaxSize == Q.front) { return false; } Q.data[Q.rear] = x; Q.rear = (Q.rear + 1) % MaxSize; return true; }
bool DeQueue(SqQueue& Q, int& x) { if (Q.rear == Q.front) { return false; } x = Q.data[Q.front]; Q.front = (Q.front + 1) % MaxSize; return true; }
bool GetHead(SqQueue Q, int& x) { if (Q.rear == Q.front) { return false; } x = Q.data[Q.front]; return true; }
typedef struct Linknode { int data; struct Linknode* next; }* LinkNode;
typedef struct { LinkNode *front, *rear; } LinkQueue;
void InitQueue(LinkQueue& Q) { Q.front = Q.rear = (LinkNode*)malloc(sizeof(LinkNode)); Q.front->next = NULL; }
void testLinkQueue() { LinkQueue Q; InitQueue(Q); }
bool IsEmpty(LinkQueue Q) { if (Q.front == Q.rear) { return true; } else { return false; } }
bool IsEmpty(LinkQueue Q) { if (Q.front == NULL) { return true; } else { return false; } }
void EnQueue(LinkQueue& Q, int x) { LinkNode* s = (LinkNode*)malloc(sizeof(LinkNode)); s->data = x; s->next = NULL; Q.rear->next = s; Q.rear = s; }
void EnQueue(LinkQueue& Q, int x) { LinkNode* s = (LinkNode*)malloc(sizeof(LinkNode)); s->data = x; s->next = NULL; if (Q.front == NULL) { Q.front = s; Q.rear = s; } else { Q.rear->next = s; Q.rear = s; } }
bool DeQueue(LinkQueue& Q, int& x) { if (Q.front == Q.rear) { return false; } LinkNode* p = Q.front->next; if (Q.rear == p) { Q.rear = Q.front; } free(p); return true; }
bool DeQueue(LinkQueue& Q, int& x) { if (Q.front == NULL) { return false; } LinkNode* p = Q.front x = p->data; Q.front = p->next; if (Q.rear == p) { Q.rear = NULL; Q.front = NULL; } free(p); return true; }
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